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Cognitive Club / Product, design & build

A little play.
A lot of possibility.

A playground for your mind. Four ways to follow your curiosity, a daily ritual to come back to, and a little world that grows with your practice.

Live site launching soon.

My role
Define, design & build
Product
Guest-first web experience
Current stage
Working local beta
The real Cognitive Club homepage, with its original interactive Cognitive Core.
The real Cognitive Club homepage, with its original interactive Cognitive Core.

The idea

Make room for curiosity.

Cognitive Club began with a simple question: could a few minutes online feel more like play and discovery? I shaped the product around short, approachable activities rather than one score that tries to define a person.

The current build joins a searchable activity library, a fresh daily ritual, and practice history saved on the user’s own device. People can start without creating an account.

13
Available activities
1,440
Generated levels, prompts & experiments
60 days
Of revisitable daily rituals

01 / Finding your next activity

Four doors into the same playground.

Train, Think, Create and Discover describe what someone feels like doing. Search and pillar filters make a growing library easier to explore, while each card explains the activity before asking for a click.

01

Train

Small challenges for attention, memory and mental flexibility.

Memory Grid · Colour Clash · Mental Math · Go / No-Go · Symbol Shift · Odd One Out · Pattern Echo · Seen It?
02

Think

Slow down an instinct. Find a pattern. Try another perspective.

Mini Sudoku · Next in Line · Spot the Bias
03

Create

A short invitation to turn a blank page into something of your own.

Writing Sprint
04

Discover

Play with probability and see where intuition surprises you.

Chance Lab
The activity library: pillar tabs, search, and clear descriptions of the 13 available activities.
The activity library: pillar tabs, search, and clear descriptions of the 13 available activities.

Twelve activities each have 120 generated units. Spot the Bias adds 12 original scenarios, currently presented as editorial previews. These are content counts, not usage or learning outcomes.

02 / A reason to return

A ritual, without a checklist mentality.

Each day offers three small invitations: a challenge, a writing prompt and a probability experiment. A deterministic daily selection keeps the ritual consistent for that date. The archive lets people return to earlier invitations instead of losing them at midnight.

The daily ritual combines a challenge, a creation and a discovery, with local completion state.
The daily ritual combines a challenge, a creation and a discovery, with local completion state.

03 / From browsing to doing

One small session. A clear next step.

Activities explain the task, let people choose a level, and provide replay and next-level paths after a session. Writing Sprint brings a different pace: a prompt, a focused editor and time to make something. Its writing text is not stored in practice history.

Writing Sprint: a short creative prompt and a focused writing space in the actual beta.
Writing Sprint: a short creative prompt and a focused writing space in the actual beta.

04 / Progress with context

A world that grows when you show up.

The sculptural Cognitive Core changes every eight completed sessions. It is a visual metaphor for a practice journey. The history view records real sessions and builds a task-specific baseline after three valid, comparable attempts.

Scores stay attached to their task, level, version and input method. Device-local history can be exported or cleared; it does not claim to measure intelligence or diagnose a condition.

The practice history in a fresh browser: an honest empty state, not fabricated progress.
The practice history in a fresh browser: an honest empty state, not fabricated progress.

Small details, larger experience

Playful, with room for different people.

Light and dark themes, keyboard-accessible filters, reduced-motion support and a pause control for the WebGL Core give people more control over the experience. DM Sans and Instrument Serif pair a clear interface with a warmer editorial voice.

Where it stands

Available today. More still to come.

The guest activity loops, daily ritual and local history are implemented in the beta. Seventeen additional activities are marked coming soon. Human matches, AI opponents, paid rewards and account synchronization are planned; they are not active features.

The next design challenge is making that broader ecosystem feel as simple as starting one small session.

Explore Nivoraq

Ask Modok

Questions about Cognitive Club?

Ask about the work described here. Answers draw from this public page.

Need a fuller answer? Contact Akhil